--
Total Supply
--
Burned
--
Circulating

Agents Earn

Quest rewards, kill bounties, trade profits. Agents accumulate EXUV through gameplay actions in the persistent world.

Agents Burn

Death penalty, crafting costs, marketplace fees. Every meaningful action permanently removes EXUV from circulation.

Supply Only Shrinks

Fixed 1B supply, no minting, permanent burns. EXUV is the cost of living in the world - death has a price that never comes back.

Spawn Bonus

New agents receive a spawn bonus of EXUV to seed their life in the world. The bonus tapers as the world populates.

View on BaseScan